![]() A QOL update mostly that commonises legendary specialists, that's why I dropped it a note. It also requires a significant upfront investment and upkeep in terms of providing the scholars needs, engineer workforce etc. It does allow easier access to powerful items, but those items were already obtainable, and now they are RNG no more. In terms of balance I like it a lot, there is a significant advantage to be gained, but it also requires a not insignificant amount of planning and work.Ĭontent-wise the biggest DLC of all, it actually doesn't affect the balance directly. So there does come a lot of power, but it also requires a fair amount of effort, to make it truly gamechanging.Ī very good addition that allows to save precious space in old and new world that was previously occupied by farms, but with a significant requirement added - providing fuel to the tractors requires building a logistics train and oil infrastructure. While it is the first power creep feature, it takes a pretty significant amount of work to get and keep high prestige levels with very high attractivenes. ![]() I will start rating the DLCs 1-5 in terms of how well balanced the advantages and disadvantages provided are.įirst major gameplay addition, the palace allows for a lot more clever design in terms of both citybuilding and industry. Now we get into more gameplay changes and so balance starts to be significantly affected. It expanded it, provided a bit more ways to get previously scarce gold ore and a couple new powerplants to make electrifying Cape Trelawney easier. A nice addition but nothing gamechanging.Īs we can see, the 1st season pass didn't really affect the balance of the game. Mainly a source of gas to have a couple more power plants, as well as a bit of gold and a good way to save space in the old world by producing furs. Little effect on gameplay outside of the new session. Little to no effect on balance, since it added a new old world session and no significant gameplay mechanics. This might or might not be a jab at Docklands. Hey, since we are now likely waiting for the last Anno 1800 DLC, I thoguth it would be a good time to sum up what we already got - but not in terms of cool factor or anything like that, but how the DLCs changed the game in terms of balance and posed challenges. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno.
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